Luc Bar Mitzvah
A warehouse learns to play.

Overview
An industrial venue became a game-driven visual environment with LED walls, custom graphics, interactive racing, lighting, and live playback.
One night, one room, one name on everything. A private event carries a different pressure than a public one — there is no second show, and the guest of honor is thirteen.
I built the visual system around the party's own iconography: LED walls carrying custom graphics, an interactive racing game on the big screen, lighting keyed to the room's brick and steel, and live playback run from a single position.
The room read as designed for exactly this event — and the documentation follows it from bare panels and road cases to a full crowd under the finished looks.
Load-in to full room
The full record, in capture order — panels going up on brick, the build, finished looks, and the room with people in it. Click any frame to view it full size.




































































