I create immersive visual content and live visual systems for installations, events, performances, brands, and spatial experiences.
My work combines visual storytelling, projection mapping, generative media, AI-assisted content creation, live visual operation, and the technical infrastructure needed to make complex experiences function reliably.
I work best on projects where the visuals need to feel intentional, atmospheric, and alive, and where the technical system has to survive the reality of the room.
Immersive Visual Content
I create visual material for spaces, screens, walls, stages, objects, and installations.
This includes:
Projection-mapped visuals
Multi-wall immersive content
VJ loops
Ambient motion scenes
Environmental motion graphics
Atmospheric textures
AI-generated image and video assets
Looping content for installations
Wall-specific and object-specific content
Visual systems for live performance
I think about content spatially. A wall, room, object, or LED surface is not just a place to display media. It is part of the composition.
Creative Direction
I help shape the visual language of an experience from loose concept to finished environment.
I can develop:
Mood
Palette
Visual references
Movement style
Scene structure
Narrative tone
Pacing
Atmosphere
Audience experience
Content strategy
I am especially strong with work that needs to feel cinematic, surreal, layered, symbolic, atmospheric, historical, dreamlike, or strange in a precise way.
Projection Mapping
Projection mapping is one of my clearest specialties. I design and adapt content for physical space, architecture, objects, walls, stages, and unconventional surfaces.
I work with:
Multi-projector mapping
Wall projection
Object projection
Spatial content design
Projector alignment
Projection calibration
Blended visual canvases
Multi-zone installations
Site-specific visual storytelling
Projection can change how a room feels. It can make architecture breathe, turn surfaces into characters, and create the sense that a space is revealing something hidden.
Generative and AI-Assisted Visuals
I use AI and generative tools as part of a larger creative workflow.
This can include:
AI image generation
AI video generation
Prompt development
Scene concepting
Character and creature exploration
Texture creation
Style exploration
Visual reference building
Experimental animation workflows
Generative environments
Audio-reactive visual systems
I am interested in using these tools to create worlds, atmospheres, symbolic imagery, impossible spaces, and visual systems that feel alive rather than generic.
Live Visuals and VJ Performance
I create and operate visuals for live events, performances, music environments, and time-based experiences.
This includes:
VJ sets
Live-triggered visual moments
Music-driven visuals
Audio-reactive content
Performance backdrops
Ambient event visuals
Scene-based visual structures
Live screen operation
Real-time adaptation during events
Live visuals require timing, restraint, rhythm, and attention. The right image at the right moment can carry a room.
Media Server and Playback Workflows
I work with media server systems for installations, live events, and multi-screen environments.
My experience includes:
Pixera setup and operation
Pixera mapping and remapping
Resolume Arena workflows
Multi-zone content deployment
Show file cleanup
Playback troubleshooting
Projector routing
Datapath FX4-style output workflows
LED wall and processor coordination
System prep for reliable operation
I can help take a creative plan and turn it into a playback system that is organized, testable, and show-ready.
Show Control and Operator Interfaces
I build simplified control systems for complex visual environments.
This includes:
Stream Deck interfaces
Companion pages
Startup and shutdown controls
OSC workflows
Trigger-based playback
Python utility scripts
Staff-facing control layouts
Operator notes
“One button does the right thing” systems
The goal is to make the system usable by the people who actually have to run it.
Interactive and Sensor-Driven Media
I create and prototype interactive visual systems using tools such as TouchDesigner, cameras, sensors, OSC, and generative workflows.
This can include:
TouchDesigner-based visuals
Depth camera interaction
Sensor-triggered content
Camera-based visual systems
Audio-reactive environments
Interactive installations
Generative visual pipelines
Experimental control systems
I enjoy building systems where the audience, performer, object, or environment becomes part of the visual behavior.
Visual System Troubleshooting
I am often useful when a system is already in motion, already complicated, or already broken.
I can help diagnose and resolve:
Dead signals
Bad mappings
Playback failures
Cabling issues
Projector problems
Media player issues
Network weirdness
NDI issues
Display routing problems
Last-minute technical changes
Missing documentation
Unclear technical ownership
I am comfortable stepping into messy systems, finding the failure points, and creating a practical path forward.
Technical Direction for Immersive Systems
I can help guide the full creative-technical structure of an immersive or live visual project.
This includes:
Projection system planning
Signal flow design
Multi-projector coordination
Media server strategy
Content delivery planning
Technical documentation
Crew and vendor coordination
Installation troubleshooting
Live event visual support
Operational handoff
I can move between artists, producers, technicians, clients, and venue staff without losing the shape of the work.
Event Video and V1 Support
I can support live events as a video technician, V1, visual operator, or creative-technical lead.
This includes:
Screen cue management
Live playback operation
FOH video coordination
Projector setup
LED wall support
Media server operation
Display routing
Signal testing
Basic rack troubleshooting
Content formatting and adaptation
Show-day troubleshooting
I understand the pressure of live environments, where decisions have to be clear and the system has to work now.
Content Adaptation and Formatting
I can prepare, adapt, and rework content for the specific needs of a space, screen, system, or event.
This includes:
Adapting content for unusual aspect ratios
Preparing media for projection
Creating content for LED walls
Formatting content for playback systems
Building loops and transitions
Creating alternate versions for different surfaces
Converting visual ideas into usable assets
Organizing media for live operation
A good visual idea still needs to arrive in the right format, at the right resolution, in the right place, at the right time.
Writing, Documentation, and Strategic Communication
My background in research, teaching, business, and production gives me a strong communication layer.
I can help with:
Technical documentation
Operator instructions
Run-of-show screen cue sheets
Client-facing explanations
Proposal language
Scope clarification
Budget-aware planning
Invoice and payment framing
Educational materials
Narrative and conceptual framing
I can explain complex systems clearly without flattening the creative intent.
Core Tools and Workflows
I work across a range of creative and technical tools, including:
Pixera
Resolume Arena
TouchDesigner
Companion
Stream Deck
NDI
OSC
FFmpeg
Python utility scripts
Stable Diffusion-style workflows
Runway-style AI video workflows
Blackmagic / Decimator workflows
SDI / HDMI signal chains
Datapath FX4-style routing
Novastar / LED wall workflows
Projectors, media servers, and live playback systems
The tools change from project to project. The core work is making the visual experience coherent, stable, and alive.
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